Play To Learn!

Play to Learn! by Raymond Piller

References

  1. Statista Research Department. (2018, Oct 18). Age breakdown of video game players in the United States in 2018. Statista. Retrieved from https://www.statista.com/statistics/189582/age-of-us-video-game-players-since-2010/
  2. Bavelier, D. (2012, June). Your Brain on Video Games. Retrieved from TED Ideas Worth Spreading: https://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games
  3. Falmagne, J.-C., Cosyn, E., Doignon, J.-P., & Thiéry, N. (2006). The Assessment of Knowledge, in Theory and in Practice. (R. Missaoui, & J. Schmidt, Eds.) Formal Concept Analysis, 61-79. doi:10.1007/11671404_4
  4. Gray, P. (2012, January 7). The Many Benefits, for Kids, of Playing Video Games. Retrieved from Psychology Today: https://www.psychologytoday.com/us/blog/freedom-learn/201201/the-many-benefits-kids-playing-video-games
  5. Gray, P. (2015, February 20). Cognitive Benefits of Playing Video Games. Retrieved from Psychology Today: https://www.psychologytoday.com/us/blog/freedom-learn/201502/cognitive-benefits-playing-video-games
  6. Simões, J. M. (2015). Using Gamification to Improve Participation in Social Learning Environments. University of Vigo, Department of Telematics, Vigo, Spain.
  7. Barab, S. A., Gresalfi, M., & Arici, A. (2009, September). Why Educators Should Care About Games. Educational Leadership, 76-80.
  8. Qian, M., & Clark, K. R. (2016, October). Game-based Learning and 21st century skills: A review of recentresearch. Computers in Human Behavior, 63, 50-58. doi:10.1016/j.chb.2016.05.023
  9. Yang, Y.-T. C. (2012, September). Building virtual cities, inspiring intelligent citizens: Digital games for developingstudents’problem solving and learning motivation. Computers & Education, 59(2), 365-377. doi:/10.1016/j.compedu.2012.01.012
  10. Kim, H., & Ke, F. (2016, May 9). Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance. Interactive Learning Environments, 25(4), 543-557. doi:10.1080/10494820.2016.1167744

I added the references here as well because they are not very legible in the footer of the infographic. Normally, references would be listed in alphabetical order, but I wanted the numbering to be consistent with the footnotes used in the infographic.